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Metal gear solid 2 big shell

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He's connected to the central command of his headquarters, Mother Base, with an iDroid. Big Boss - once known as Naked Snake and just Snake, and now also Venom Snake - is alone. Instead, there is a valley that seems to stretch for miles, and players' options are as vast as the expanse in front of the Snake and Ocelot. There are no load screens, no individual rooms here. Instead of discrete, relatively small areas like rooms that, when combined, constitute a playable area, the upcoming entry gives players everything, all at once. Metal Gear Solid 5: The Phantom Pain is a logistical departure from the long-running stealth series.

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The mission - infiltrate and extract - is straightforward.

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In front of them, in a valley ringed by mountains, is Snake's destination: a base where his comrade-in-arms Master Miller is being held prisoner. The storm subsides, and among half-standing Afghani ruins, the warriors stop to survey the landscape. Our anti-hero, sporting what looks like shrapnel jutting out of his skull, is not, it seems, in peak form. Ocelot hands Snake a canteen, which he struggles to grasp. He and his sole companion, Ocelot, mosey along on their horses as a sandstorm envelops the cracked desert.